The Joker

Description:

PL13
Abilities
Strength 2, Stamina 4, Agility 3, Dexterity 4, Fighting 7, Intellect 6, Awareness 5, Presence 5

Equipment
Lapel Flower (Array)
Joker Venom: Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)
Squirting Acid: Damage 6 (acid), Secondary Effect, Reach 2
Joy Buzzer: Damage 9 (electricity)
Explosive Marbles: Burst Area Damage 10
Weapon: Machine Pistol (damage 4, multiattack)

Advantages
All-out Attack, Close Attack 5, Daze, Defensive Roll 3, Equipment 9, Fascinate (Deception), Improved Initiative, Improved Trip, Luck, Move-by Action, Redirect, Set-up, Skill Mastery (Deception), Taunt

Skills
Acrobatics 4 (7), Athletics 4 (6), Deception 15 (20), Insight 8 (13), Intimidation 15 (20), Perception 10 (15), Ranged Combat: Guns 8 (12), Sleight of Hand 8 (12), Stealth 8 (11), Technology 4 (10, Vehicles 4 (+8)

Offense
Initiative +7
Lapel Flower +12, Damage 6 or Close Affliction 12
Machine Pistol +12, Ranged Damage 4
Unarmed +12, Damage 2

Defense
Dodge 15, Parry 11
Toughness 7 (4 without Def Roll), Fortitude 7, Will 13

Bio:

The Joker

Metropolis kessorangesoda kessorangesoda